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   Cartolan: Trade Winds (2023)

Image of Cartolan: Trade Winds 🔎

Who is this game suitable for?

Suitable for ages 10 and up. You can play with 2 to 4 players.
For the pros among you, the following mechanics can be decisive: Movement Template, Network and Route Building, Ownership, Race, Rock-Paper-Scissors, Square Grid, Tile Placement, Variable Player Powers, Variable Set-up, Grid Movement, Highest-Lowest Scoring, Map Addition, Movement Template, Network and Route Building, Ownership, Rock-Paper-Scissors, Variable Player Powers, Catch the Leader, Chaining, Grid Movement, Highest-Lowest Scoring, Map Addition, Movement Template, Network and Route Building, Race, Rock-Paper-Scissors und Variable Player Powers...

Game Data

Average time to play: 120
Minimum age: 10
Number of players: 2 - 4
Publisher: (Self-Published), (Self-Published), (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Movement Template, Network and Route Building, Ownership, Race, Rock-Paper-Scissors, Square Grid, Tile Placement, Variable Player Powers, Variable Set-up, Grid Movement, Highest-Lowest Scoring, Map Addition, Movement Template, Network and Route Building, Ownership, Rock-Paper-Scissors, Variable Player Powers, Catch the Leader, Chaining, Grid Movement, Highest-Lowest Scoring, Map Addition, Movement Template, Network and Route Building, Race, Rock-Paper-Scissors, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
As the old powers surrounding your Home City look hungrily at controlling the mysterious Silk Road, innovations in harnessing wind and water offer your Culture a chance to connect this wider world of trade partners first. Start a new age of exploration for fair trade, to leave a different legacy than rapacious colonisation. Race your Adventurers out with silk and lacquer wings, effortlessly riding trade winds or striving against them and packing overland. Earn rewards by expanding your city's shared atlas, whether joining old maps or drawing anew. Establish trade routes by recruiting Innkeepers along your way, giving future Adventurers rest so they can quickly revisit exotic ports and trade for the silks that give your Home City's edge. Perhaps you'll even discover the Mythical City and a second home far away. But always remember, there are rival cultures even within your city, and they may not be above a little piracy! Only the culture that gathers silks fastest can weave a different future. —description from the designer

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Alternative names: Cartolan: Trade Winds
Last Updated: 2025-10-24 06:37:01 UTC

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